Most Popular
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Red Alert: Everything they really don't want you to know about those pesky traffic-light cameras
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Seeing Red: Partners battle over a Wash. Ave. eatery's ownership
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Grand Old Patty: Ian goes on a beefy binge at Burger Bar and Sub Zero New American Burger Restaurant
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Feel a Draught?: Tigín opens an outpost in a Hampton Inn downtown? O'Really!
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Icing the Cupcakes: Rachel Watson rouses racial emotions with her sizzling editorial in University City High School's student newspaper
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Seeing Red: Partners battle over a Wash. Ave. eatery's ownership (15)
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Red Alert: Everything they really don't want you to know about those pesky traffic-light cameras (11)
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Is a Wash. U. dean destroying alumni records and making unjust department cuts? (3)
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Can Taqueria los Tarascos' tacos make you feel homesick for a place you've never lived? Si! (2)
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Fist City: Rockwell Knuckles aims to punch through St. Louis hip-hop's glass ceiling (2)
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Fuzzy Fights: The combat's cuddly in Super Smash Bros. Brawl
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Thinning Crowds: It's always dead at The Club
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Text Adventure: Words get in the way of an otherwise stellar Lost Odyssey
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Riverfront Times' top DVD picks scheduled for release this week:
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Move Along, Kids
Justice League: The New Frontier is released on DVD
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Liquidity Issues at Borders Bookstore
04:41PM 03/20/08 -
Islands at Off Broadway, March 19: Did they play whiteface to Wonder Bread indie rockers?
12:15PM 03/20/08 -
Feraro's Jersey Style Pizza Now a Table-Service Joint
04:14PM 03/20/08 -
This Is Hawkwind -- Do Not Panic
06:08PM 11/09/07
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Recent Articles By Gary Hodges
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Patapon marches to the same damned drummer, over and over again
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No More Heroes is hip, bloody, and indispensable
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No amount of sharpening can save this dull blade.
Samurai Warriors: KATANA
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Lukewarm Gun
Unreal Tournament III blasts new holes in old terrain.
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Gaming's Greatest Hits
A look back at the best of 2007.
National Features
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Village Voice
A Long Way Wrong?
Another celebrated memoir threatens to blow into a million little pieces.
By Graham Rayman -
LA Weekly
Hoop Dawg
Billionaire Donald T. Sterling owns the L.A. Clippers and loves the ladies. And those are just two of his problems.
By Patrick Range McDonald -
Broward-Palm Beach New Times
The Player Priests
They were holy men--and they sure knew how to party.
By Amy Guthrie -
Westword
The Good Soldier
When the Army tried to take down Andrew Pogany, they messed with the wrong coward.
By Joel Warner
A Lost Soul
Soul Calibur III is a gorgeous but frustrating rehash.
By Gary Hodges
Published: November 16, 2005Putting together a sequel to a hit videogame is tricky business. Play it safe and give people more of the same, and it ends up feeling stale. But try to innovate too much, and you dilute what made the game great to begin with.
Soul Calibur III somehow manages to make both mistakes. The sequel offers game play that's embarrassingly similar to 2003's exemplary fighter, camouflaged by the addition of a few new modes that range from half-assed to just plain asinine. Add a computer opponent who punishes you for having the gall to want to play, and you end up with the weakest game in the series so far.
First, the good news. Aside from some nasty slowdowns here and there, the graphics are excellent. Particularly impressive are the arenas: From a raised platform over an ancient Egyptian valley to a wrecked pirate ship in the middle of a storm at sea, there's enough eye candy here to induce hyperglycemia.
The game also has a mind-boggling number of modes, characters, and items to unlock with repeated play -- well over 1,000 in all. It's safe to say that all but the most obsessive players will tire of the game long before they've unlocked even half the bonuses.
The best new feature is the Custom Character Creation mode, which lets you play dress-up with the fighting-game equivalent of a Barbie doll. Using items you buy in the game's shops, you can design a fighter down to the smallest detail -- even sock color. It's gimmicky, with no real game play to it, but it's surprisingly easy to spend hours deciding what eye patch looks best on "Trampzilla," your scantily clad purple-haired ninja whore.
This feature alone would make the game a must-buy if you could take your creations online . . . but you can't. As a result, it's a nice diversion that loses appeal, once you've done your share of dabbling.
From there, Soul Calibur III falls on its own sword.
For one thing, the game plays almost identically to Soul Calibur II. Which is to say that it plays beautifully, but it's hard to escape the feeling you've been sold the same game with a new coat of paint.
The new mode, "Chronicles of the Sword," is like playing Risk with mittens on. You move characters around a map and capture strongholds, deciding battles in the game's normal fighting mode. But frequent load times make the already slow game even more tedious, and the utter lack of strategy in this so-called strategy game defeats its purpose. It's the same old fighting game, just with a pretty map.
But SC3's biggest problem is its difficulty, with a computer that goes after you as if it's a pit bull and you're raw meat. After getting thrown to the ground and beaten to death for the umpteenth time, you'll start asking profound game-theory questions like "Isn't this supposed to be fun?"
Sure, there are some gamers who will love the level of challenge offered here. But the rest of us just aren't ready to quit our jobs, shave our heads, and devote our lives to the game, just to say we unlocked every mustache in create-a-character.
Fortunately, there is an alternative: Soul Calibur II is a better game overall, just as pretty, and -- most notably -- $30 cheaper. Leave this mess of a rehash on the shelf.








