Most Popular
-
7-Up vs. Coke Part 2
Heir to a fortune, Andrew Gladney went from John Burroughs to Yale and came home to found the dot-com darling Savvis Inc. Then he squandered it all. The spectacular flameout of a St. Louis soft-drink scion.
-
Red Alert: Everything they really don't want you to know about those pesky traffic-light cameras
-
Ludo is fired up and ready to play on the national stage
-
Curious Gorge: Ian tests the animal magnetism of Three Monkeys
-
Feel a Draught?: Tigín opens an outpost in a Hampton Inn downtown? O'Really!
-
Seeing Red: Partners battle over a Wash. Ave. eatery's ownership (9)
-
Red Alert: Everything they really don't want you to know about those pesky traffic-light cameras (9)
-
7-Up vs. Coke Part 2 (6)
Heir to a fortune, Andrew Gladney went from John Burroughs to Yale and came home to found the dot-com darling Savvis Inc. Then he squandered it all. The spectacular flameout of a St. Louis soft-drink scion.
-
Will Ian flip for the Original Pancake House? (4)
-
Is a Wash. U. dean destroying alumni records and making unjust department cuts? (3)
-
Thinning Crowds: It's always dead at The Club
-
Dante's inferno rages on in Devil May Cry 4
-
Text Adventure: Words get in the way of an otherwise stellar Lost Odyssey
-
The Riverfront Times' top DVD picks scheduled for release this week
-
Move Along, Kids
Justice League: The New Frontier is released on DVD
-
Go! 3/7-3/9
06:00PM 03/07/08 -
R.E.M. Accelerate: An Advance Review and Song-by-Song Analysis of the Band's New Album
04:06AM 03/08/08 -
Your Weekly St. Louis Food Blog Digest
03:45PM 03/07/08 -
This Is Hawkwind -- Do Not Panic
06:08PM 11/09/07
What we are writing about
- Acuvue
- A Delicate Balance
- Bad Dates
- Best of St. Louis
- Bob Dylan
- Broadway Bound
- Bud Starr
- Cole Porter
- Dogtown
- Dracula
- Edward R. Murrow
- Greetings!
- Halloween
- Jockey
- Joe Edwards
- Kiss Me, Kate
- New Jewish Theatre
- Playhouse Creatures
- Repertory Theatre of...
- Richmond Heights...
- Sage
- Saint Louis University
- Sister’s Christmas...
- South Broadway...
- Star Clipper
- Starrs
- suicide
- William Shakespeare
- wine
- wrestling
Recent Articles By Gary Hodges
-
No More Heroes is hip, bloody, and indispensable
-
No amount of sharpening can save this dull blade.
Samurai Warriors: KATANA
-
Lukewarm Gun
Unreal Tournament III blasts new holes in old terrain.
-
Gaming's Greatest Hits
A look back at the best of 2007.
-
Future Shock
Mass Effect is riveting — and a bit aggravating, too.
National Features
-
Houston Press
"It Was Like an Armageddon Movie"
For days after Hurricane Rita, a Texas prison was hell on earth.
By Chris Vogel -
SF Weekly
The Candidate
Our columnist knows Ralph Nader's running mate all too well.
By Matt Smith -
The Pitch
How Not To Be a Rap Star
First of all, lay off the Ecstasy.
By Nadia Pflaum -
Village Voice
Project Runaway
What becomes a gossip columnist most?
By Michael Musto
It Takes a Village
The terrorizing townsfolk of Resident Evil 4 shamble onto the Wii.
By Gary Hodges
Published: July 4, 2007When Resident Evil 4 was originally released for the Nintendo GameCube in 2005, the game reinvented a lot of what had grown tiresome about the series. Most obvious were the setting and enemies you faced: Instead of the various building-overrun-by-zombies scenarios that played out in past versions, Resident Evil 4 begins with government agent Leon Kennedy investigating the kidnapping of the President's daughter in a European village. Turns out the villagers aren't the welcoming sort, and they descend upon Kennedy in a murderous frenzy.
But they aren't zombies: They talk to each other (in Spanish), use weapons, and work in unison to bring you down. Initially it appears the villagers are being influenced by the strange cult responsible for the daughter's disappearance, but you'll come to realize there's a lot more going on.
There is something wonderfully effective about Resident Evil 4's atmosphere: whether it's the haunting quality of a dilapidated pastoral setting, or the way the game riles your inner xenophobe with enemies who speak a different language as they plot to kill you -- or simply the fact that they set about it with whatever horrific everyday weapon they happen to be holding (pitchforks, chain saws). It's eerie and unsettling, in the best possible way. The game's later stages do start to feel routine -- abandoned industrial sites filled with machines whose sole purpose seems to be manufacturing dank and grime -- but when you think back on your experience, it's the village you'll remember.
Capcom's new release of Resident Evil 4 for the Nintendo Wii takes advantage of the console's motion-sensitive controller and includes extra content found on the PlayStation 2 version. But otherwise, there are no changes: The graphics, sounds, and game events are indistinguishable from those on the GameCube.
Given that every GameCube title can be played on the Wii, and the original RE4 can be snapped up for a measly $20, some extra content and "waggle" controls may not seem worth the $10 more you'll pay for the Wii version. But they are; the mere fact you can pick up one of the all-time greatest games for a mere 30 bucks makes this gamer a bit misty-eyed.
The difference is in the gunplay. Though RE4 made great strides in control, compared to the notoriously clunky games that preceded it, aiming a weapon still wasn't as easy as it should've been. With the Wiimote, you simply aim at the screen and fire. Shooting becomes as easy as pointing and clicking online, allowing you to kneecap unruly villagers and shoot weapons out of their hands like a psychotic carnival trick shooter. If there's a downside, it makes the game a lot easier at first, but the difficulty eventually catches up with you, and the effortless control helps you forget about it and enjoy.
And despite the fact it is just a port, it's a game much-needed on the Wii. More than just a change of pace from the console's generally G-rated offerings, it delivers depth and complexity to Wii owners who'd like to see something more than the shallow, motion-based mini-games that dominate the console's library.
If you've already played RE4's GameCube or PlayStation 2 versions to death, the new control scheme may not warrant a repurchase. But if you haven't given the game a chance -- or you're ready to revisit it -- this is the definitive version, a modern classic with sublime controls and a budget price.








