Most Popular
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Red Alert: Everything they really don't want you to know about those pesky traffic-light cameras
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Ludo is fired up and ready to play on the national stage
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Seeing Red: Partners battle over a Wash. Ave. eatery's ownership
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Curious Gorge: Ian tests the animal magnetism of Three Monkeys
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Feel a Draught?: Tigín opens an outpost in a Hampton Inn downtown? O'Really!
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Seeing Red: Partners battle over a Wash. Ave. eatery's ownership (15)
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Red Alert: Everything they really don't want you to know about those pesky traffic-light cameras (10)
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7-Up vs. Coke Part 2 (6)
Heir to a fortune, Andrew Gladney went from John Burroughs to Yale and came home to found the dot-com darling Savvis Inc. Then he squandered it all. The spectacular flameout of a St. Louis soft-drink scion.
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Is a Wash. U. dean destroying alumni records and making unjust department cuts? (3)
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Can Taqueria los Tarascos' tacos make you feel homesick for a place you've never lived? Si! (2)
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Red Alert: Everything they really don't want you to know about those pesky traffic-light cameras
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Ludo is fired up and ready to play on the national stage
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Seeing Red: Partners battle over a Wash. Ave. eatery's ownership
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Icing the Cupcakes: Rachel Watson rouses racial emotions with her sizzling editorial in University City High School's student newspaper
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Is a Wash. U. dean destroying alumni records and making unjust department cuts?
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Post-Dispatch and STLtoday.com Drop "Mamalogues" Columnist Dana Loesch
05:55PM 03/14/08 -
A Place to Bury Strangers at the Pitchfork Party, SXSW
01:38PM 03/15/08 -
Gut Check's Hibernation Almost Over
04:30PM 03/14/08 -
This Is Hawkwind -- Do Not Panic
06:08PM 11/09/07
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Recent Articles By Aimee Levitt
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River Styx keeps on rolling.
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University City Gets the Boot
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Striker's Guilt
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Holocaust on Trial
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National Features
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An election-season essay from one of America's greatest playwrights.
By David Mamet
Pen & Inc.
Continued from page 2
Published: November 21, 2007Then the real drawing begins on cardboard, called Bristol board. Recently, some artists have begun to draw on computerized tablets. "I can't comprehend that, drawing not on paper and having it show up on a screen," Samnee says. "I don't have the hand-eye coordination." In the pencil drawings the artist concentrates on telling a story through the lines. "I don't want you to have to try to figure out what you're looking at," adds Samnee. "I want you to look at it and have it be there."
Once the pencil drawings are completed, an inker traces over the pencil lines with a pen or a brush and India ink. The inker uses the width of the lines and the amount of blackness to convey a mood. Last year Samnee drew and inked a graphic novel called Capote in Kansas about the reporting and writing of In Cold Blood. "It needed to be dark," he explains. "It's crime noir, historical fiction and a ghost story. It needed lots of black."
As with drawing, inking can now be done on the computer, but many artists, including David Zimmermann, don't like the results. "The line is dead," Zimmermann says. "There's no weight. With the computer palate, you can't get a precise line. There's not the same flexibility you can get with a brush on paper."
The artists add the word balloons and letters. In the past, calligraphy was a separate art, but now computers with handwriting fonts have taken over. It's easier to make corrections, but some artists think the computer fonts are too regular and boring. (Sacha Mardou and Ted May once compiled a list of "handwriting fonts of the devil.")
Finally, the black-and-white pages go to a colorist. In the early 1990s, St. Louis' Thompson Knox, then a junior in high school and an aspiring colorist, invested in Marvel Comics stock and used the proceeds to buy his first Mac. He scanned in black-and-white drawings, added color with a computer program and took the results to a comics show in Chicago with the hope of getting a job. Colorists back then used markers, dyes and watercolors, and no one was interested in Knox's work. Now most coloring is done on the computer, even by artists like Kindt who still draw by hand.
"You can use color to tell a story just as much as pencil and ink," says Knox. "If there's a change in emotion, you can change the color in a scene. It ties into the work the artist and the writer have done. If the story has been in blue-gray and suddenly there's an orange panel, that's a sign something has happened. It affects the way people interact with the story." (And also the characters: Knox is about to turn the Incredible Hulk red in an upcoming comic.)
Mini-comics creators handle the production process themselves. "A friend in college showed me how to make a mini-comic," says May. He pauses. "I don't know why I had to be shown. It was just a piece of letter-sized paper folded in half." Mardou uses collage and watercolors to make her covers; Dan Zettwoch uses silkscreen. Then they take the pages down to the copy shop. It always helps, Zettwoch and Huizenga say, to have a friend who works at Kinko's.
The appeal of comics," explains Matt Kindt, "is that it's still a small industry. It's easy to break in. Everybody goes to the same conventions. You don't need an agent to get your stuff looked at." Making a living, however, is another matter. Samnee drew his first book for Big Bang Comics at the age of fifteen. He didn't get paid until ten years later when he started drawing for Oni, a small comics press in Portland, Oregon. Many comic creators still keep their day jobs and make comics before and after work and during lunch hours. Some, like Zettwoch and Kindt, do commercial illustrations. (Zettwoch is a regular contributor to the RFT.) Last year Samnee finally got a regular drawing gig with the New York-based DC and began working eighteen-hour days in order to meet his deadlines.
"Working for DC is different from doing indie comics," Samnee says. "Oni lets you do your own thing. They know they're not paying you a ton, and it would put you out if they made a lot of suggestions. DC pays three times the page rate of Oni, and every page has to get approved. You're playing with their toys. It's like a factory and you're on the assembly line."
Ted May isn't sure if he would give up indie comics for a chance to draw Spider-Man. "I would really have to think about it," he says. "I grew up reading that stuff. But it would depend on the terms. I wouldn't want to have them tell me to be this or that or put restrictions on me. I've heard horror stories."
For one week fifteen years ago, David Zimmermann was the regular artist for DC's Deathstroke. He had quit his job to do comics full-time and was making a living filling in for other regular artists at Marvel and DC, but the Deathstroke assignment was his big break. "They sent me my first script," he remembers. "I went to the library for reference material and sat at my drawing board 'round the clock."
The early '90s was a bad time for the comics industry. Sales dipped dramatically and comic shops, caught up in the role-playing game craze, had less shelf space for comic books and were reluctant to take a chance on new or unfamiliar titles. The major publishers started laying off staff and producing fewer books.
At the end of Zimmermann's first week on Deathstroke, he got a call from his editor. "He said, 'I'm not your editor anymore.' I asked if I would still be the regular artist. He said it was up to the new editor. The new editor trashed the script, so I had done all that work for nothing. They sent me a new script and told me they had lined up another artist. They said, 'You're good for two issues, and then we won't need you.'











