Most Popular
-
7-Up vs. Coke Part 2
Heir to a fortune, Andrew Gladney went from John Burroughs to Yale and came home to found the dot-com darling Savvis Inc. Then he squandered it all. The spectacular flameout of a St. Louis soft-drink scion.
-
Red Alert: Everything they really don't want you to know about those pesky traffic-light cameras
-
Ludo is fired up and ready to play on the national stage
-
Curious Gorge: Ian tests the animal magnetism of Three Monkeys
-
Feel a Draught?: Tigín opens an outpost in a Hampton Inn downtown? O'Really!
-
Red Alert: Everything they really don't want you to know about those pesky traffic-light cameras (10)
-
Seeing Red: Partners battle over a Wash. Ave. eatery's ownership (9)
-
7-Up vs. Coke Part 2 (6)
Heir to a fortune, Andrew Gladney went from John Burroughs to Yale and came home to found the dot-com darling Savvis Inc. Then he squandered it all. The spectacular flameout of a St. Louis soft-drink scion.
-
Will Ian flip for the Original Pancake House? (4)
-
Is a Wash. U. dean destroying alumni records and making unjust department cuts? (3)
-
Thinning Crowds: It's always dead at The Club
-
Dante's inferno rages on in Devil May Cry 4
-
Text Adventure: Words get in the way of an otherwise stellar Lost Odyssey
-
The Riverfront Times' top DVD picks scheduled for release this week
-
Move Along, Kids
Justice League: The New Frontier is released on DVD
-
Legendarily Ornery STL Bartender Mark Pollman ICU Update
05:11PM 03/10/08 -
Van Halen's March 30 St. Louis Concert Postponed
05:19PM 03/10/08 -
Iron Chef America -- The Game!
04:52PM 03/10/08 -
This Is Hawkwind -- Do Not Panic
06:08PM 11/09/07
What we are writing about
- Acuvue
- A Delicate Balance
- Bad Dates
- Best of St. Louis
- Bob Dylan
- Broadway Bound
- Bud Starr
- Cole Porter
- Dogtown
- Dracula
- Edward R. Murrow
- Greetings!
- Halloween
- Jockey
- Joe Edwards
- Kiss Me, Kate
- New Jewish Theatre
- Playhouse Creatures
- Repertory Theatre of...
- Richmond Heights...
- Sage
- Saint Louis University
- Sister’s Christmas...
- South Broadway...
- Star Clipper
- Starrs
- suicide
- William Shakespeare
- wine
- wrestling
Recent Articles By Gary Hodges
-
No More Heroes is hip, bloody, and indispensable
-
Lukewarm Gun
Unreal Tournament III blasts new holes in old terrain.
-
Gaming's Greatest Hits
A look back at the best of 2007.
-
Future Shock
Mass Effect is riveting — and a bit aggravating, too.
-
The New Face of Evil
Call of Duty 4 might hit a little too close to home.
National Features
-
Houston Press
"It Was Like an Armageddon Movie"
For days after Hurricane Rita, a Texas prison was hell on earth.
By Chris Vogel -
SF Weekly
The Candidate
Our columnist knows Ralph Nader's running mate all too well.
By Matt Smith -
The Pitch
How Not To Be a Rap Star
First of all, lay off the Ecstasy.
By Nadia Pflaum -
Village Voice
Project Runaway
What becomes a gossip columnist most?
By Michael Musto
No amount of sharpening can save this dull blade.
Samurai Warriors: KATANA
By Gary Hodges
Published: January 30, 2008The very first time I saw the Wii's motion-sensitive "Wiimote," a single thought bounced in my head like a toddler on corn syrup:
Finally we're gonna get an f-ing brilliant lightsaber game.
It was inevitable, a perfect match for the technology. Never again would I be caught doing the Star Wars geek's dance of shame (humming through pursed lips while swinging a broomstick). Surely, developers were already hard at work on a game where you'd be able to pick up a Wiimote, flick the A button to ignite your Jedi weapon — complete with the buzz of crackling energy through its speaker — and make Vader pay for that crack about shtupping your mom.
It's so obvious, it might even be a launch title!
Oh, what a naive little nerd I was. In the 14 months or so since the Wii landed, every conceivable (non-X-rated) motion has been simulated except lightsaber play. There's bowling, batting, golfing, suturing, fishing, grenade-throwing — even sautéing, for God's sake — without even one game that invites you to send cauterized hands pinwheeling through the air.
It's in this field of slim pickins that gamers hungry for swordplay of any kind might want to give Koei's promisingly named Samurai Warriors: KATANA a try. But in Star Wars parlance: The Force is not strong with this one.
Set in feudal Japan, Samurai Warriors has you fighting on different sides during the time of Oda Nobunaga, using era-appropriate weapons to slice, stab, and bludgeon your way to victory.
The important thing to know about Samurai Warriors is that there's virtually no motion-based swordplay to it at all. It's more of a light-gun-type game, like House of the Dead: There are onscreen crosshairs you aim at approaching enemies, "slashing" them by pressing the A button. There are a few swordlike swiping motions, but they're not typical or even that necessary; most of the game is simple pointing and clicking.
Also similar to light-gun games is the fact that you're playing mostly "on rails," the game advancing you on autopilot to face groups of enemies that you hack at until they're all defeated, at which point you move on to the next batch. Occasionally you'll get some limited control over your movement, but those moments are rare.
To Samurai Warriors' credit, it does what it can to make what's essentially a painfully repetitive Sengoku-era shooting gallery slightly more interesting. Players find different weapons and improve their skills, but none of that really distracts from the muddy PlayStation 2-level visuals or voice acting that meets EPA standards for noise pollution.
It may seem harsh to criticize Samurai Warriors for not having very good swordplay, when it could be let off the hook as a mediocre shooting game. But in subtitling its Wii game KATANA (with the annoying pretension of all caps, no less), Koei seems to be hinting at game play that doesn't really exist in this package. At the very least it's misleading, and at most it's manipulative. And either way it's disappointing.








