Most Popular
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7-Up vs. Coke Part 2
Heir to a fortune, Andrew Gladney went from John Burroughs to Yale and came home to found the dot-com darling Savvis Inc. Then he squandered it all. The spectacular flameout of a St. Louis soft-drink scion.
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Red Alert: Everything they really don't want you to know about those pesky traffic-light cameras
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Ludo is fired up and ready to play on the national stage
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Curious Gorge: Ian tests the animal magnetism of Three Monkeys
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Feel a Draught?: Tigín opens an outpost in a Hampton Inn downtown? O'Really!
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Seeing Red: Partners battle over a Wash. Ave. eatery's ownership (9)
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Red Alert: Everything they really don't want you to know about those pesky traffic-light cameras (9)
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7-Up vs. Coke Part 2 (6)
Heir to a fortune, Andrew Gladney went from John Burroughs to Yale and came home to found the dot-com darling Savvis Inc. Then he squandered it all. The spectacular flameout of a St. Louis soft-drink scion.
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Will Ian flip for the Original Pancake House? (4)
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Is a Wash. U. dean destroying alumni records and making unjust department cuts? (3)
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Thinning Crowds: It's always dead at The Club
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Dante's inferno rages on in Devil May Cry 4
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Text Adventure: Words get in the way of an otherwise stellar Lost Odyssey
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The Riverfront Times' top DVD picks scheduled for release this week
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Move Along, Kids
Justice League: The New Frontier is released on DVD
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Go! 3/7-3/9
06:00PM 03/07/08 -
R.E.M. Accelerate: An Advance Review and Song-by-Song Analysis of the Band's New Album
04:06AM 03/08/08 -
Your Weekly St. Louis Food Blog Digest
03:45PM 03/07/08 -
This Is Hawkwind -- Do Not Panic
06:08PM 11/09/07
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Recent Articles By Gary Hodges
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No amount of sharpening can save this dull blade.
Samurai Warriors: KATANA
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Lukewarm Gun
Unreal Tournament III blasts new holes in old terrain.
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Gaming's Greatest Hits
A look back at the best of 2007.
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Future Shock
Mass Effect is riveting — and a bit aggravating, too.
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The New Face of Evil
Call of Duty 4 might hit a little too close to home.
National Features
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Houston Press
"It Was Like an Armageddon Movie"
For days after Hurricane Rita, a Texas prison was hell on earth.
By Chris Vogel -
SF Weekly
The Candidate
Our columnist knows Ralph Nader's running mate all too well.
By Matt Smith -
The Pitch
How Not To Be a Rap Star
First of all, lay off the Ecstasy.
By Nadia Pflaum -
Village Voice
Project Runaway
What becomes a gossip columnist most?
By Michael Musto
When it comes to giving a game a vibe, "awesome" is an easy mark to hit. Explosions, hot chicks, macho one-liners, and salivating mutants are all awesome. And it's just about impossible to overdo the awesome: More explosions, more hot chicks, more machismo, and more mutants are only more awesome.
"Cool," on the other hand, is a place developers go at their own peril. Hip irreverence is tough to define, and when it's forced, it comes off as fake as Monopoly money. When Sega scored a stylish, edgy hit with Sonic the Hedgehog, gamers were forced to suffer a terminally lame parade of "animal mascots with attitude" that ran from Aero the Acro-Bat to Zero the Kamikaze Squirrel, each a bigger embarrassment than the last.
Turns out there's no formula for cool, but there is a foolproof formula for faux cool: Do what last year's cool game did. So, noses bloodied, creatively bankrupt developers crawled back to the safe, nuance-free arms of "awesome" and the predictable yields earned by explosions and tits.
This is why Grasshopper Manufacture, the developer behind No More Heroes, deserves special praise. Not only did it brave the choppy sea of cool; it did it with a style all its own — one you might properly call "geek chic."
The game's ambassador of geek chic is its protagonist, Travis Touchdown. Somewhere between a punk and an otaku, Travis shops at the gaming equivalent of Hot Topic and decorates his barely furnished apartment with Mexican wrestler masks and one-sixth scale models of half-naked anime vixens. Beyond those interests, the bulk of Travis' meager income seems to go to alcohol, online auctions, and a bottomless appetite for D-level porn.
Having recently won a "beam katana" (essentially a lightsaber) online, our hero has decided to become the No. 1-ranked assassin in the world, mostly to improve his chances of getting into a cute blonde's pants. And so he begins hacking his way through the 10 assassins ranked above him, some of the most imaginative and memorable bosses outside of Metal Gear Solid.
A taste? How about a fearsome bag lady whose shopping cart transforms into a howitzer-size laser cannon?
It couldn't be more preposterous, but No More Heroes chases the concept with absurdist gusto: Travis must pony up to get a shot at each assassin, so he's forced to raise cash by taking on whatever stupid odd job he can find, from coconut collecting to hunting for lost kittens.
To top it off, No More Heroes almost constantly bumps up against (and breaks through) the so-called "fourth wall," reminding you that you're playing a game, whether it's the 1982-era scoreboard and tinny Casio keyboard fanfare that trumpet a climb in rank, or one boss' refusal to elaborate on her personal grudge with you, because doing so "would jack up the age rating for this game even further!"
It's not perfect, of course. The city itself is ugly and bare, the pacing feels uneven, and for all its visual panache, the whole thing has a low-budget feel to it. And yet those issues almost play to the game's aesthetic. Like Travis' luchador movies, No More Heroes has a spunky, underground feel that might make you look past its rough edges with pleasure.








